Personal Project - Architectural modeling

This is the beginning of a new personal project based on photos I took while traveling around Italy. I'm looking to really dive into substance designer and explore procedural materials on this project, so the modeling is being approached in a similarly procedural manner. Each layer is broken down into unique slivers and duplicated out/rotated to complete a ring. My hope is to maximize my use of tiling textures, with a special focus on achieving clean displacement/POM mapping through the assistance of substance designer. Stay tuned for more updates!

Brett Shields