As a generalist I've worked in Television, Film (unreleased), Commercials, Mobile Games, VR and Location Based Experience Design. I've had the opportunity to see at least one project in each ship. I'm no stranger to working on projects with complicated visions, tight budgets, or blue-sky clients. My experience helps guide the pipelines I create and projects I manage to mitigate potential problems.
As an individual, my passion is in games; Game Art, Game Design, Real-time Rendering Technology, etc. I was trained using Unreal, but have worked with Unity and have explored other available engines as well. As someone coming from a primarily artistic background, the technical side of the puzzle has been fascinating for me.
Iām particularly interested in deepening my knowledge and skill sets with Houdini, VEX and C++ as I progress my career, and am actively pursuing training in those areas. Procedural Design is a major focus of mine and how it can be applied to everything from concept art to video games.
For a summary of tools and skill sets please visit:
https://www.artstation.com/shields/profile
For Contact, best times are:
Monday - Friday, 9am to 6pm